So, a little talk for the actual game system itself.
There will be no levels, no classes.
The things that define your character and what it can do are
Race - standard in many RPGs, what your actually are
Attributes - There are 3 - Body, Mind and Spirit. They also act as 3 separate set of health levels. Things can do damage to the Body (swords - stabbity), to the Mind (mind bullets, pew pew) and to the Spirit (evil corruption, fear, etc... spooky stuff)
Skills - This is a skill based system, so skill are most important. How good you are in given fields or tasks
Abilities - Attacks, powers, spiffy movement things. What you can do beyond normal skill use
Characteristics - Good and bad things. Can give skill bonus or minuses, or added abilities or things that make life a little more troublesome for your character. Wide range of things, simple good one would be Ambidexterous, able to use both hands without penalties. More in depth bad example would be Haunted - The GM can bring in a ghost from your character's past to muck things up a bit.
At the moment there are 5 character races. Each give you a base stat line of Attributes and a Characteristic.
Each race also has 4 varities. These varities alter the Attributes slightly, give some skill modifiers, and also 1 or 2 more characterisitcs. Either 1 positive, 1 negative, or a characterisitic that has both good and bad things about it.
I am going to go more in depth with the races later, each in their own post.
Instead of gaining experience to reach the next level, experience will be used to purchase new skills, abilities and characteristics. Also experience can be used to upgrade or expand your Focus Die pool (more on that later)
I'm trying to decide how best to go about describing aspects of the system in this blog. Any questions on the system or setting, just ask.
Showing posts with label role-playing. Show all posts
Showing posts with label role-playing. Show all posts
Tuesday, October 23, 2012
Tuesday, October 16, 2012
First! and stuff
Hello one and all.
Adding another project to my list. This is for Evrenstride, a fantasy setting that I am creating to go with a tabletop rpg system I am writing.
The game system is leveless - skill based with a unique mechanic i'm currently just calling Focus Dice until I can think of something better (unless Focus Dice stick). With experience points you will be able to upgrade and expand a separate dice pool used to fuel and enhance abilities.
The setting is the Evrenstride. A world existing outside normal time and space, but is very close to the Earth that we know. Even though it is a Fantasy setting, the standard Elves, Dwarfs, Orcs, Kobolds, Dragons, etc... do not exist. I am creating new creatures to inhabit the world. I hope to give it a bit of a fairy tale feel, but keeping with some biology that actually makes some sense.
Keep watch to this blog for info about the setting and game system.
Adding another project to my list. This is for Evrenstride, a fantasy setting that I am creating to go with a tabletop rpg system I am writing.
The game system is leveless - skill based with a unique mechanic i'm currently just calling Focus Dice until I can think of something better (unless Focus Dice stick). With experience points you will be able to upgrade and expand a separate dice pool used to fuel and enhance abilities.
The setting is the Evrenstride. A world existing outside normal time and space, but is very close to the Earth that we know. Even though it is a Fantasy setting, the standard Elves, Dwarfs, Orcs, Kobolds, Dragons, etc... do not exist. I am creating new creatures to inhabit the world. I hope to give it a bit of a fairy tale feel, but keeping with some biology that actually makes some sense.
Keep watch to this blog for info about the setting and game system.
Labels:
d20,
evrenstride,
fae,
fairy tale,
fantasy,
game system,
goblin,
leveless,
realm,
role playing,
role-playing,
rpg,
skill,
skill based,
space,
time,
time travel,
world
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